You must read and accept the Mageworld EULA before you may install Mageworld 3.0.
Note that Mageworld 3.0 requires DS 1.11 and Windows.
//////////////////////////////// // Mageworld 3.0 End User License Agreement:
This License
Agreement (the "Agreement") is a legal agreement
between YOU (an individual or an entity) and Jim Farris (an
individual) for the SIEGELET "Mageworld" (hereinafter
referred to as the SIEGELET), which includes computer software
and electronic documentation. You should carefully read the
following terms and conditions before using the SIEGELET.
BY INSTALLING, COPYING OR OTHERWISE USING THE SIEGELET, YOU ARE
AGREEING TO BE BOUND BY THE TERMS OF THIS AGREEMENT. IF YOU DO
NOT AGREE WITH ALL THE TERMS OF THIS AGREEMENT, YOU ARE NOT
AUTHORIZED TO INSTALL, COPY OR OTHERWISE USE THE SIEGELET.
01. OWNERSHIP. This SIEGELET is licensed, not sold or
transferred. There is no charge for this SIEGELET, however, you
do not own this SIEGELET nor any of the intellectual property
contained within the content files of the SIEGELET. By
installing, copying, and/or using this SIEGELET, you acknowledge
you understand and agree that all Intellectual Property rights
regarding the SIEGELET and all content within not already
belonging to Gas Powered Games is retained by Jim Farris. By
installing, copying, and/or using this SIEGELET, you acknowledge
you understand and agree that installing, copying and/or using
the SIEGELET gives you no rights of ownership or intellectual
property to the SIEGELET nor any component materials, content
files, characters, plotlines, concepts, trademarks, intellectual
property including (but not limited to) music and/or graphics,
and/or anything else within the SIEGELET and it's component
files.
02. GRANT OF LICENSE. Jim Farris grants you the non-exclusive
right to install and use the SIEGELET, as follows: You may
install and use one (1) copy of the software on every computer
you own. You may make one (1) "backup" or
"archive" copy of the SIEGELET stored on non-removable
electronic media such as a hard drive. You may make an additional
one (1) "backup" or "archive" copy of the
SIEGELET on removable media, such as a CD-ROM. You may share the
physical copy of your removable media archive (such as a CD) with
other individuals so that they too may also have a copy of the
SIEGELET.
03. RESTRICTIONS. (A) You must comply with all applicable laws
regarding the use of the SIEGELET, including (but not limited to)
the Digital Millenium Copyright Act. (B) You may not reverse
engineer, decompile, disassemble or alter the SIEGELET, including
(but not limited to) the use of DSMOD, TankViewer, SiegeEditor,
hex editing programs, or any other content viewer/extractors to
view, extract and/or alter the content files of the SIEGELET or
character save files created while using the SIEGELET. (C) You
may only use the SIEGELET with a licensed and legally obtained
copy of the retail version of Dungeon Siege. (D) You may not buy,
sell, rent or lease the SIEGELET. (E) You may distribute physical
copies of the SIEGELET to third parties in the form of physical
CD archives, either in person or via regular mail/parcel
services, SO LONG AS A COPY OF THIS AGREEMENT IS INCLUDED. (F)
You may NOT distribute non-physical copies of the siegelet to
anyone without the express written permission of Jim Farris. This
includes, but is not limited to, making copies of the siegelet
available for download either through normal venues or through
peer-to-peer filesharing software. (G) If at any time it is shown
in a court of law that any part of this Agreement is not valid
under the laws of your locale, nation and/or country of
residence, and/or you attempt to show that this is the case
either through oral and/or written communication and/or
litigation, your Grant of License under this Agreement is
immediately revoked and you must destroy all copies of the
SIEGELET in your posession. (H) You must own a licensed and
legally obtained copy of the retail version Dungeon Siege(tm) to
use the SIEGELET. (I) You may only use the SIEGELET with a
licensed and legally obtained copy of the retail version Dungeon
Siege(tm).
04. EXCEPTION FOR CHARACTERS CREATED: To the maximum extent
permitted by applicable law, you retain all rights to the names
(and only the names) of personal characters you may create in
multiplayer play using the SIEGELET, assuming that the names are
your own creation and not already the property of another
individual or entity. This does not apply to characters created
for single-player game-play, nor to multiplayer characters
exported from single-player play.
05. SUGGESTIONS TAKEN BUT ACCEPTANCE NOT GUARANTEED. So long as
you abide by all the provisions of this agreement, if you have
suggestions for changes and/or find what you believe is an error
("bug") in the SIEGELET, you may make suggestions for
changes by sending an e-mail to xaa@3lefties.com. However,
neither Jim Farris nor his assigns make any guarantee that any
suggestions you make will be accepted, nor guarantee that they
will appear in later updates of the SIEGLET should such updates
ever be produced, nor should anything in this agreement be
construed as any kind of obligation upon Jim Farris or his
assigns to implement any changes or corrections you may suggest.
Moreover, by installing, copying, and/or using this SIEGELET, you
acknowledge and agree that when a suggestion for a change and/or
correction is declined for whatever reason (or no reason at all),
this is the final word on the matter.
06. TERMINATION. Jim Farris retains the right to terminate this
Agreement without prior notice if you fail to comply, or Jim
Farris and/or his assigns has/have reasonable belief that you
failed to comply, with the terms and conditions of this
Agreement. In the event of termination of this agreement, you
must destroy all copies of the SIEGELET and any/all related files
in your posession.
07. NO WARRANTY AND NO GUARANTEES. Any use of the SIEGELET is at
your own risk. To the maximum extent permitted by applicable law,
Jim Farris and his employees, agents, associates, affiliates, and
assigns disclaim all warranties and conditions, either express or
implied, including, but not limited to, implied warranties of
merchantability, and/or fitness for a particular purpose. Jim
Farris and his assigns does not in any way guarantee the SIEGELET
will even function on your machine, nor that if it does, that the
play of the game will in any way be balanced, fair, or to your
personal liking vis-a-vis playstyle, political correctness,
content, pacing, game interface, overall entertainment value, or
any other ordinary standard of judgement for electronic games.
08. NO LIABILITY FOR CONSEQUENTIAL DAMAGES. To the maximum extent
permitted by applicable law, in no event shall Jim Farris or his
employees, agents, associates, affiliates, and assigns be liable
for any special, incidental, indirect, or consequential damages
whatsoever (including, without limitation, damages for loss of
business profits, business interruption, loss of business
information, or any other pecuniary loss) arising out of the use
of or inability to use the SIEGELET (whether due to license
termination or any other reason), even if Jim Farris has been
advised of the possibility of such damages.
09. LIMITATION OF LIABILITY AND ASSUMPTION OF FEES. Jim Farris'
entire liability and your exclusive remedy under this Agreement
shall not exceed the purchase price of the SIEGELET. As the
SIEGELET was free, this means you get nothing. Should you be
found in a court of law to be in violation of this agreement or
in violation of copyright laws regarding the material belonging
to Jim Farris contained within the siegelet, you agree that all
costs relating to litigation, including direct, incidental,
punitive, renumerative and general legal fees, shall be assumed
by you.
10. ACCEPTANCE OF COPYRIGHT. The SIEGELET is protected by
copyright laws and international copyright treaties, as well as
other intellectual property laws and treaties. By installing,
copying, and/or using this SIEGELET, you acknowledge you
understand and agree that all content within are ©2004 Jim
Farris (and/or Gas Powered Games, as appropriate by materials).
You acknowledge that you understand the copyrights of this
SIEGELET and all content within are protected under US law under
the Digital Millenium Copyright Act and under International Law
via the Berne Treaty, and by installing, copying or otherwise
using the SIEGELET, you agree to be bound by these and all other
applicable laws vis-a-vis the SIEGELET and all content files
therein.
11. DEVELOPMENT CODE AND METHODOLOGIES REVEALED UPON REQUEST. So
long as you abide by all the provisions of this agreement, you
may at any time after installation and consequent acceptance of
this agreement make a request to learn how any particular part of
the SIEGELET works, or how Jim Farris created any particular part
of the SIEGELET. This is NOT permission to open the SIEGELET (or
character files created with the SIEGELET) for examination and/or
alteration, which is NEVER granted. This includes only requests
to see specific parts of the design code to broaden your own
understanding of how Dungeon Siege works, and/or learn specific
methods and/or techniques used to create specific parts of the
SIEGELET so that you may use similar techniques in your own work.
Requests must be in the form of politely-worded e-mails sent to
xaa@3lefties.com
12. PLAIN ENGLISH TRANSLATION OF THE ABOVE: I made a game called
"Mageworld". It's mine, not yours, and just because a
copy of it might be sitting on your computer doesn't make it
yours. Subject to several conditions, I am granting you
permission to download it and play it, to hand copies of it to
other people, and to make a couple archive copies in case your
computer dies so you don't have to download it all over again.
The conditions of allowing you to download, copy and play the
game I created are that you understand and agree that you don't
have the right to open the content files or save-game files in
any program other than the retail game executable, you don't have
the right to use parts of it in your own work, and you don't have
any right to take parts of it and pass them off as your own work.
You retain the rights to names of personal characters you create
in multiplayer play, but you may not open the character save
files to see how the game works or make alterations. If you don't
agree to these conditions, or if you decide not to follow these
conditions, or you attempt to prove that this agreement is
invalid, then I am not granting you permission to download, copy
or play this game. If you want to learn how I did anything in
this siegelet, simply send me an e-mail and ask - I will reveal
upon request any source code or methodologies which interest you
or may be useful to you in your own work. If you have a
suggestion for changes or bug-fixes, simply send me an e-mail
about them. However, by accepting this agreement, you also agree
that just because you think something should be different doesn't
mean I am obligated to make it so.
13. MODIFICATION OF THE AGREEMENT. No amendment or modification
of this Agreement shall be valid or binding on the parties unless
made in writing and signed by both of the parties and/or by their
respective duly authorized assigns.
14. RESERVATION OF RIGHTS. Jim Farris reserves all rights not
explicitly granted or enumerated in the this Agreement, subject
to the limitations of applicable law.
15. GOVERNING LAW, JURISDICTION AND VENUE. This Agreement shall
be governed by the laws of the State of New Mexico, USA. Each of
the parties hereto submits to jurisdiction and venue in the state
and federal courts governing Roosevelt County, New Mexico.
16. IGNORANCE NOT ACCEPTED. A copy of this Agreement is included
in all legitemately distributed copies of the siegelet. As such,
you are considered to have read and agreed to the terms of this
Agreement by the act of installing, copying and/or using the
SIEGELET. Failure to read this Agreement before installing the
SIEGELET and/or outright refusal to read this Agreement does not
constitute in any way an absolvement of Jim Farris' rights or
your restrictions under this Agreement.
17. ENTIRE AGREEMENT. This Agreement constitutes the entire
understanding between the parties hereto and supersedes all
previous communications, representations and understandings, oral
or written, between the parties, with respect to the subject
matter of this Agreement.
BY CLICKING "ACCEPT" BUTTON BELOW, YOU ACKNOWLEDGE THAT YOU ACCEPT THE
ABOVE EULA.
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